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30,000 Particles

See the Code - See it Full Page - See Details A study creating performant particles with Canvas 2D

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Gravitational Field

See the Code - See it Full Page - See Details Particles in a gravitational field, randomly inverting charge to create interesting behaviors. Uses sketch.js to manage the 2d context and power animation.

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Simple Audio Visualisation

See the Code - See it Full Page - See Details A basic example of using the Web Audio API AudioContext with an AnalyserNode and frequency-domain analysis (FFT) to create a simple music visualiser.

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1,048,576 Particles

See the Code - See it Full Page - See Details GPU Physics with WebGL

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Blue Box

See the Code - See it Full Page - See Details This box is blue. It uses the latest CSS to colour it in via a handy jQuery plugin.

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Blue Box

See the Code - See it Full Page - See Details This box is blue. It uses a table and the latest CSS inline to colour it in.

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Blue Box

See the Code - See it Full Page - See Details This box is blue. It uses WebGL to colour it in.

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Physical Typography - Resonate 2014

See the Code - See it Full Page - See Details Title screen for my talk at Resonate.io. Interactive version coming to GitHub soon...

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Text Scramble Effect

See the Code - See it Full Page - See Details A little text decoding / scramble effect

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Tentacles

See the Code - See it Full Page - See Details An attempt at simulating natural looking tentacles using the 2D canvas as a rendering context. More at https://soulwire.co.uk/

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