30,000 Particles
See the Code - See it Full Page - See Details A study creating performant particles with Canvas 2D
View ArticleGravitational Field
See the Code - See it Full Page - See Details Particles in a gravitational field, randomly inverting charge to create interesting behaviors. Uses sketch.js to manage the 2d context and power animation.
View ArticleSimple Audio Visualisation
See the Code - See it Full Page - See Details A basic example of using the Web Audio API AudioContext with an AnalyserNode and frequency-domain analysis (FFT) to create a simple music visualiser.
View Article1,048,576 Particles
See the Code - See it Full Page - See Details GPU Physics with WebGL
View ArticleBlue Box
See the Code - See it Full Page - See Details This box is blue. It uses the latest CSS to colour it in via a handy jQuery plugin.
View ArticleBlue Box
See the Code - See it Full Page - See Details This box is blue. It uses a table and the latest CSS inline to colour it in.
View ArticleBlue Box
See the Code - See it Full Page - See Details This box is blue. It uses WebGL to colour it in.
View ArticlePhysical Typography - Resonate 2014
See the Code - See it Full Page - See Details Title screen for my talk at Resonate.io. Interactive version coming to GitHub soon...
View ArticleText Scramble Effect
See the Code - See it Full Page - See Details A little text decoding / scramble effect
View ArticleTentacles
See the Code - See it Full Page - See Details An attempt at simulating natural looking tentacles using the 2D canvas as a rendering context. More at https://soulwire.co.uk/
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